It would probably take a lot of work for the devs though as it's not just moving the game into VR - they need to change scaling and all sorts for immersion to work. Superhot VR was prob my favourite VR games though, so I really hope they will make a VR version of this, with both teleport and free locomotion for those that want it. That's why the first VR game doesn't use it and why most games offer a teleport machanic. The training also doesn't work for a lot of people I was a day 1 CV1 buyer and 2 years on I still get sick if I try locomotion for more than about 15mins, or almost instantly in some games. Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy. Sadly free locomotion still makes the majority of VR users sick, either within a few minutes or an hour. Problem solved for everyone AND traditional style superhot in VR would be 100x better than the released superhot VR. ![]() If you played and enjoyed SUPERHOT VR, you'll have a blast playing the original SUPERHOT and MCD as well. Within a week she went from the vomit queen to being a complete badass with VR using dual analog (with Oculus touch) free locomotion which is arguably the best way to play VR but also makes the most people get sick due to the disconnect between their eyes and inner ear wreaking havok with their brains perception of movement. It's designed for conventional screens and longer play sessions. Then after a while we increased the time to 1 min with the HMD on, then 2 min then 5. So basically while I was playing something I'd hand over the HMD and let her look around then she would hand it back. ![]() She started out by putting on the HMD for 30 seconds at a time then taking a 5 min break. You just need to teach your brain by allowing it to adjust little by little. Now she can play Skyrim VR and Fallout 4 VR for hours using free locomotion and none of the comfort options enabled. Even on rails tech demo "movies" would make her sick. VR of any type made my wife puke after about 2 min regardless of what kind of game it was. If that is the kind of thing that makes someone VR sick then they can either just not play the VR mode OR they can teach their brain not to get VR sick by playing something that makes them feel that way in short amounts of time and then build up from there. That's why VR has the ability to do free locomotion. ![]() Teleportation mechanics definitely require a lot of tweaking and tuning to integrate into a game! I assume you're referring to teleportation-mechanics? (Not free-walk, which is *really* awful for a lot of players). anyone who has played doom vfr or serious sam BFE vr can tell you how good it is. Originally posted by spirr:who said it has to be room scale, us oculus people have thumb sticks to move and vive has track pads.
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